/**
 * 
 */
package net.teamclerks.rpgf.character.statsheet;

import net.teamclerks.rpgf.character.stats.StatSheet;
import net.teamclerks.rpgf.script.director.Director;

/**
 * StatusEffect is the basic idea of effects which a Character
 * has. For instance, Poison could be an effect that lowers a
 * Character's Stamina Stat by 20 while present.<br/>
 * <br/>
 * 
 * 
 * @author msmith
 *
 */
public class StatusEffectStatSheet extends StatSheet
{  
  /// CONTROL DATA ///
  protected Director director;
  
  /// PUBLIC CONSTRUCTOR ///
  public StatusEffectStatSheet(Director director)
  {
    super(director);
    this.director = director;
  }
}
